Table props for a live service game, blending steampunk, Art Deco, and dwarven influences.
I was responsible for everything from the initial 3D concepts to the final game assets and effects.
Modeling and wireframes
All props were modeled in 3ds Max and separated into clean elements to make masking easier in Substance Painter.
Texturing
All texturing was done in Substance Painter. With tight deadlines, some details were created using tangent-space normal maps.
The textures needed to look rusty and dirty while showing the playful side of dwarven design.