Portfolio under construction

Boali Dashtestani

Art Direction / Game Art / Technical Art

bdbros.com

Edmonton, Alberta

Experience

I work across art direction, visual development, and technical implementation for VR, PC, and mobile games.

I combine a classical art foundation with hands-on Unity development, working across 2D/3D production, shaders, VFX, UI, gameplay systems, and custom editor tools.

LinkedIn profile
Boali Dashtestani

Professional Experience

Sep 2023 - Jul 2026

Canada
Full-time contract

Little Guy Games

Senior Technical Artist / Unity Developer (VR)

Contributed to the official MLB VR game and a live-service PC title, working across art, engineering, and in-engine implementation.

  • Developed concept art, previsualization, UI/UX, 3D assets, and presentation visuals, including art-direction support for the MLB UK promotion.
  • Created shaders for terrain, props, VFX, and UI, including a procedural cave terrain shader, and optimized shaders and assets for performance and visual quality.
  • Built editor tools and helper systems for terrain-resource masks, effect pooling, and gameplay-linked VFX.
  • Profiled and debugged VR performance with Unity Profiler and Meta Quest Developer Hub, collaborating with art and engineering on rendering and asset issues.
Ballpark in a Box case study

Apr 2017 - Present

Edmonton, Alberta

Zoolax Inc.

Founder / Independent Game Developer / Technical Artist

Developed and published original games for Android, iOS, and Windows, managing production from concept through release.

  • Directed visual style and created concept art, characters, environments, UI, and marketing artwork.
  • Programmed gameplay systems, progression, UI flows, tools, and prototypes in Unity and C#.
  • Handled testing, debugging, optimization, cross-platform builds, and publishing.
  • Currently developing a stylized horror game vertical slice for mobile and PC, combining puzzle tasks, UI systems, shaders, and 2D/3D art.

Tools and Education

Production tools

Unity, C#, HLSL, Shader Graph, Amplify Shader Editor, Unity Profiler, Meta Quest Developer Hub, Photoshop, 3ds Max, Blender, ZBrush, Substance Designer, Git, and Rider.

Education

Sheridan College
Classical Animation

Seneca College
3D Gaming

Boali Dashtestani
Hey, Call me B0