Little Guy Games
Senior Technical Artist / Unity Developer (VR)
Contributed to the official MLB VR game and a live-service PC title, working across art, engineering, and in-engine implementation.
- Developed concept art, previsualization, UI/UX, 3D assets, and presentation visuals, including art-direction support for the MLB UK promotion.
- Created shaders for terrain, props, VFX, and UI, including a procedural cave terrain shader, and optimized shaders and assets for performance and visual quality.
- Built editor tools and helper systems for terrain-resource masks, effect pooling, and gameplay-linked VFX.
- Profiled and debugged VR performance with Unity Profiler and Meta Quest Developer Hub, collaborating with art and engineering on rendering and asset issues.